/*
 * Grass.h
 *
 *  Created on: 25.10.2012
 *      Author: Martin
 */

#pragma once

#include "Vegetation.h"
#include "../../../scene/Camera.h"

#define PI	3.14159265

class Grass: public Vegetation
{
public:
	Grass(glm::vec3 _Pos, float _r, std::string _Name, std::string _modelFName,
			ModelPool *_mPool, PathFinder *_pathfinder);
	virtual ~Grass();

	virtual void control(float t); // check move vector

protected:
	void facingToPoint(glm::vec3 point);
};
